o In reflectLeft, the x for loop goes omo width 2. #Greenfoot color how to#You won't need to change the colors, but you will need to figure out how to go from (x. If any of those color values is greater than 255, you should replace it with 255 1 The reflect methods are implemented by copying colors from one half of the image to another half. you need to create a new Color(x2, g2, b2) for each pixel. Here is the formula for sepia transformation, given the original color's red. Add the following method stubs to your source file Applies a sepia transfornation to all pixels public void sepiaTone) v Replaces the right half of an irage with reflection of its left half public void reflectLeftO Repleces the botton half of an image with a refleetion of its top half publie void refleet Top) 11. Press the reset button (on the bottom) before trying other methods.ฤก0. A menu will appear with all the methods that you write today. To test your method, compile the project and then right-click the world image in the main Greenfoot window. Finally, store the new Color at the current x and y 9. green, and blue values, and then create a ne Color object using the average for all three of its RGB values. get the Color object at that x and y.calculate the average of its red. Implement the following algorithm: for each x and y value in the range (0.width.0.height). Add the following method stub below your constructor: Updates all pixels to the closest gray eguivalent public void grayScale) GreenfootInage inggetBackgroundahi 8. You will need to use the getBlue, getGreen, and getRed methods 7. image file formats, RGBA color model, transparency - Selection from Introduction to Programming with Greenfoot: ObjectOriented Programming in Java. Then skim through the Color Javadoc to become familiar with that class. In particular, you will need to use the following methods getWidth, getHeight, gelColorAt, and setColorAt 6. Skim through the Greenfoolmage Javado to become familiar with that class. Each object represents the red, green, and blue value of a single pixel. Transcribed image text: Part 2: Averaging the colors Images in Greenfoot are essentially 2D arrays of color objects.
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